ftl halberd beam. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. ftl halberd beam

 
 Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is upftl halberd beam Random events are initiated by jumping to another system

26. Cost. Free scrap with resources (Lanius) Friendly ship out of fuel. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. 2 damage beam uses efficient 3 power; Can hit multiple rooms when shields down; Needs pairing with shield breaking weapon; A-Tier – Excellent FTL Weapons. Except it never works. Beam weapons never miss. Pike's only advantage is it can sometimes hit more systems, but not consistently enough to give it the edge. Flak 1 x2 + heavy laser 1 x2 is probably my favorite low power (only 6 power) alternative which can be used on all ships. Thanks to Alcom Isst for compiling the list. Bird of Prey is a Ship Achievement for the Stealth Cruiser. For the system, see Weapon Control. You…not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. I'm wondering how to make these work. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games mechanics, not just the. There are several types of "player weapons", also known as "+" weapons, which are variants of existing weapons that use 1 less power. There are also distress signals that may come from different systems. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. And the Halberd actually kills faster than its bigger brother Glaive. Once 2-shield enemies are showing up the halberd beam needs help. Often used by law enforcement units. FTL on Steam: came from my stream on July 20th, 2021. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. CryptoTo echo u/NiliHo , the Halberd Beam is one of the best weapons in the game. I'm wondering how to make these work. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. Sure, they do a lot of damage, but you have to get the shields down first. The Halberd beam can remain a mainstay for the rest of the game. 2 Enemies never use these weapons. Pike Beam is a very good early weapon but becomes much less useful later in the game. HalbERd Beam. View source. Knowledge like this is all part of FTL's learning curve, any semi intelligent person will work this stuff out from experience. . Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2 damage, which is a lot more substantial in terms of system suppression. Reply. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. - Ion Charger / Heavy Ion (2 Energie) -> keep enemies weapons down. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. Halberd Beam is powerful enough to handle ships alone, but you would need reliable shield stripping for that - better stack ions. Givin' her all she's got, Captain! - Have 29 power in systems at the same time on the. The Zoltan Cruiser A design is one of the more terrible ships in the game. 109 votes, 13 comments. To do:. Hull Beam is a good beam in general. Like everything in FTL, it depends. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. Cooldown Module [3] . Ion while not the best opens up fun options. The best way to do this is with hacking. I love the Halberd Beam. advertisement. Faster Than Light (FTL) is a popular rogue-like space simulation game where players control a spacecraft and crew as they traverse a hostile galaxy. Lanius absorbing automated scout. Anti-Ship drones can also help. png. Crew damage. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. This was ship 10 of my second win streak attempt (first attempt lost on ship 26). So, here are the tips I can think of. Move your finger in the direction you want the beam to go. Add a Comment. Fight a Lanius ship. Pike Beam is a very good early weapon but becomes much less useful later in the game. 73K subscribers in the ftlgame community. Charge Ion. 21 votes, 15 comments. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. Beams. 71K subscribers in the ftlgame community. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. 2 Ion Blast and 2 mini beams would likely be one of the most energy-efficient ways. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. Showing 1 - 10 of 10 comments. 201. Beam length: 80 (1. Sure, they do a lot of damage, but you have to get the shields down first. Either a 2+ damage beam weapon or laser that fires more than one laser will be needed to compensate for the difficulty of wearing down all four layers of shielding. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. ) This is the great advantage of hacking Piloting. Beam weapons that deal 1 damage require ALL shields be down. But really, any laser weapon that you can point at the enemy ship will work reasonably well. The. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Hull is not as powerful, but can fit right in with your current setup. " 1. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. Posts: 126. You come across a Lanius ship in the process of absorbing a Rebel automated scout. Charge time: 17 seconds 4. the Burst II, Flak II and Halberd Beam. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. Long beam lets you hit most rooms for big damage; Low. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. . The Pike Beam and the Mini Beam from the vanilla game remain untouched, the only change to the Halberd Beam is the image when it hits the enemy ship,. The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. And regards to the shop you had, I would probably choose fire beam. In the end, it made me feel like it's just all about luck, and nothing. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. = 8 Energie of course i dont always get this combo, its luck what you get as weapons, but this combo was really nice. Halberd beam is my favorite weapon. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини Статистикаdoubled halberd beams aren't effective, they do no damage for menot sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. next Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total. Boarding coupled with either Mind Control or Hacking or both can be extremely effective. Beam's can't miss :3 Or you wait for the AW-Mod, one of it's weapons is the Focus Beam (3+power, 1dmg, pierces. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. It can be hard sometimes to juggle spreading the fire to kill crew, keeping the shields (and/or medbay/weapons) offline, and not destroying their hull. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. Halberd beams are humongously strong if you get a ships shields down. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. Anyway just checking on how beam weapons work. 100 scrap in sector 2 is a big deal. doubled halberd beams aren't effective, they do no damage for me Přihlášení Obchod Domovská stránka Fronta doporučení Seznam přání Věrnostní obchod Novinky StatistikyThing is, auto-ships can be a huge PITA for Flak because all the rooms are only 2 tiles, making misses much more frequent. Then once the beam breaks the shields, the Chain Laser mops up faster. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Your ship has a limited amount of power, and maybe you need that power somewhere other than the weapons. When I'm asked why I have two Halberd Beams on my ship. 분류. Starts with the Zoltan Supershield Augment. Then once the beam breaks the shields, the Chain Laser mops up faster. The Halberd deals typically eight unmissable damage at reasonable speed and power usage. Doesn't take as much power or as long to charge as the Glaive. Catch me live every weekday from 1. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. This means that cloak needs to be ended as soon as possible to be ready for the next charge. All laser shots deplete a single shield layer, but some (Heavy. This was ship 10 of my second win streak attempt (first attempt lost on ship 26). ago. For example, adding a Flak 1 gives a game-winning setup for only 4 weapons power. There are a total of 40 weapons ranked in this tier list. 이 분류에 대한 설명은 FTL: Faster Than Light 문서 를 참고하십시오. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. Finally with 3 or more shields active, it will do no damage because 3-3=0. i was loving starter weps + max shield and halberd beam, i just needed a better attack drone (or a way to get from 1st fight to the repair next to the base without. The main problem with the heavy lasers is that they have to compete with beam weapons for that 3rd/4th weapon slot. 3. (at least)Level 1 Cloaking. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. The Halberd Beam is a pretty fantastic weapon to start with, dealing some serious damage to whatever it hits, almost capable of one-shotting a smaller ship. doubled halberd beams aren't effective, they do no damage for meIt needs to hit the tile that the crew member is on. BL3 is one of the worst weapons in the game. Suppose you've been on a playthrough with the stealth ship with the glaive beam. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. RNG in this game is little too much to bear. doubled halberd beams aren't effective, they do no damage for me Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости Статистикаdoubled halberd beams aren't effective, they do no damage for me Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias Estadísticasdoubled halberd beams aren't effective, they do no damage for me Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie StatisticheStarted my first game as Zoltan cruiser. g. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. 73K subscribers in the ftlgame community. It takes 3 energy, and has a slower charge time, clocking in at 17 seconds, but does 2 damage per. Shield recharge speed varies from ship to ship. A Halberd Beam can do 10 damage for 3 power on certain ships, with much faster recharge. There are mathematical solutions to problems like this. hull and pike beam suck but can be used to decent effect. #9. Boring, but practical. So, here are the tips I can think of. A Halberd Beam with hacking is more or less enough to win the game with. Lasers can only be shot down by advanced Defense Drones. But they can still miss and given the choice a Halberd Beam will simply wreak a little more havoc than the Heavy Laser Mk2. ) This is the great advantage of hacking Piloting. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Friendly slaver. Ion Blast I. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. I almost never buy the glaive, and I don't like the pike much either. Lasers are general-purpose energy weapons. Put it with 2 Flak Is (or better yet 2 Burst Laser IIs), throw in a Dual Laser for the spare one weapons power, and you have a devastating layout. Sure, they do a lot of damage, but you have to get the shields down first. the starter. Burst Laser 1, Ion Charger, and Halberd beam by sector 6 -- could be better, but they're solid weapons for when boarding isn't an option and they'd be enough to take down the. Beams. Date Posted: Jun 6, 2017 @ 1:02am. png. (at least)Level 5 engines. Jun 6, 2017 @ 1:59am. Excellent weapon, as long as you can tear down shields. Beam weapons are the true kings of efficiency and even blow the Dual Laser / Heavy Laser Mk1 away easily. Call me a heretic, but I usually sell the halberd beam off zoltan A if the oppportunity arises. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. I'm on Stealth A. 1 damage isn't strong enough to cripple most system rooms outside of the. 1 damage to a few random systems just isn't enough. The first problem is, strictly speaking, not a problem with the Zoltan Cruiser A at all, but just a problem with the way the game. Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. This one took a while to find hacking - like it only showed up at that sector. FTL: Faster Than Light > General Discussions > Topic Details. FTL: Faster Than Light is a procedurally generated roguelike game that has you captain a starship to its doom, repeatedly. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Sectors are determined randomly, but there is a 48% chance for a sector to be. Glaive is slow as shit but it's horrifically powerful when it hits. Charge Laser I. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. The burst is basically the baseline for weapons, the good all-rounder. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. Welcome to the FTL: Faster Than Light Quiz, where you can test your knowledge about one of the most challenging and addictive strategy games of all time. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. All others will be defeated by a single layer of shields. At the boss I had the burst and small attack weapon you start the game with and an ion charger. continuing the pole-arm name scheme that vanilla FTL introduced. A Halberd Beam from nowhere, instantly injecting new life into this run. FTL: Faster Than Light Wiki is a FANDOM Games Community. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Requires 3 power and takes 17 seconds to cool down. . That's one tricky situation you are in right now. #15. Posts: 18. The Heavy Laser Mk1 beats it (once shields are down) and is available to everyone. Next store: tough choice, a Halberd on sale!, or Automated Re-loader. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. Discussions Rules and GuidelinesBL1 can deal with one more layer of shields than Basic Lasers, so it's better. These weapons are ranked based on Damage, Swiftness, and Versatility. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. It has a fast charge time, requires only 2 energy and does 1 damage. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Special: Can go through shields, lowering its damage by 1 for each shield layer. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. Enemies target beams inefficiently, starting the beam in the centre of a room. Take for example the Glaive beam, which does 3 damage per room. Discussions Rules and Guidelines. FTL: Faster Than Light > General Discussions >. At the next store, I reworked my equipment loadout. There are balance changes, new weapons, and a simple upgrade system. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Halberd Beam Short title Halberd Beam Description Slow but reliably powerful standard beam weapon. Upgraded cloaking makes this easier. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. Beams have 0 dps without shield droppers. Artemis, Breach II, Ion Honorable mention: Hermes. 2. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. L. Sit down Burst II and Flak, you're good but not the king. 96a-RC10] The Star Federation v0. Ode to the humble Hull Laser II, a silent workhorse and saviour of shitty runs. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). Doesn't take as much power or as long to charge as the Glaive. FTL: Faster Than Light. Sectors are determined randomly, but. Anyway, the Halberd Beam does suffer from a decent portion of the Pike Beam's problems, but the bump in damage helps a lot. HOLY CRAP COULD THIS RUN GET ANY STRONGER now I have a HALBERD BEAM. Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Like any projectile weapon, lasers can miss. I'm wondering how to make these work. A Halberd Beam with hacking is more or less enough to win the game with. 74K subscribers in the ftlgame community. If you're looking for a weapon to fill a specific role, then these might be the ones you want. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Sometimes they seem to do lots of damage and other time do absolutely nothing. 8 tiles diagonally) 5. How come this beams can go through shields, I dont think any other beam can Iniciar sessão Loja Início Fila de Descoberta Lista de Desejos Loja de Pontos Notícias EstatísticasWe continue our journey through space in FTL, and we get an awesome beam called the halberd beam!If you enjoyed the video please comment, rate, and subscribe. Started my first game as Zoltan cruiser. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. The DPS of any weapon depends on the rest of the loadout. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent. You then get a flak gun. Love this game. "Friendly" objects cannot collide; for example, you cannot. Halberd Beam: length 80 -> 45. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. The Hull Beam is a weak weapon typically. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. (Halberd Beam) 전력 소비. Simply use a spammy burst weapon or multiple with x shots and a Glaive Beam. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. ) Not all that used to using the pike beam. Fight the ship. Flak I is unavailable in vanilla, which is one factor that makes vanilla runs less consistent than AE runs. . The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. They are still very useful and can be deadly in the right hands. Halberd Beam + Halberd Beam + Hull Beam + Weapon Pre-Igniter + Hacking Level 3 literally kills Flagship Phase I and Phase II in approximately 12 seconds. Got into FTL about a month ago and already put in an unhealthy amount of time. . GOALS All weapons in the game have to be viable;. . FTL: Faster Than Light. Catch me live every weekday from 1. A fire bomb isn't enough by itself, but a fire beam is if you can keep shields down for it, and a fire bomb plus beam are amazing together!71K subscribers in the ftlgame community. I'd like a 2nd, non-missile weapon ASAP, certainly by sector 3. A halberd beam can hold down 2-3 adjacent systems even while the AI is repairing them. CryptoLasers are general-purpose energy weapons. FTL: Faster Than Light is a "Roguelike-like" spaceship simulation game developed by Subset Games. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. All laser shots deplete a single shield layer, but some (Heavy. Love this game. For more information, see Ion weapons. Attack the Lanius ship. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. Discussions Rules and GuidelinesFlak 1 & BL2 are guaranteed buys. Lasers can only be shot down by advanced Defense Drones. 12 comments Best Top New Controversial Q&A. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. Hehe, quest quest quest. 72K subscribers in the ftlgame community. Halberd > Mini > Hull in my personal opinion. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. Human boarders in abandoned sector. The player controls a spacecraft with crew that intercepts. ago. CryptoZoltan A is a decent ship, but the starting Weapons are a problem. Cost. 99-RC5 - Inspired by FTL (5/23/23) (Read 288832 times) wizardcain. 3/4 Shield power. golbat Nov 5, 2021 @ 6:34pm. e. FTL: Faster Than Light (2012) PC, iOS. FTL: Faster Than Light is a game that has been praised for its deep and complex gameplay mechanics, its procedural generation, and its high replayability. To see the stats of the unique crew Sylvan, click here. It has a fast charge time, requires only 2 energy and does 1 damage. In fact, my first Hard win a couple days ago was with two Burst IIs and a Halberd Beam. Ion mk2, anti-bio beam, fire beam, fire bomb. Beam length: 80 (1. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. i suppose you could argue that selling. The DPS of any weapon depends on the rest of the loadout. Fire. Typically you always want at least two shieldbreakers and one damage by the endgame, which usually comes down to the 'holy trinity' of weapons: Burst Laser 2, Flak 1, Halberd Beam, though you can generalise that to 2 of either Burst 2 or Flak 1, and one of either Pike, Hull or Halberd Beam. Halberd Beam "Slow but reliably powerful standard beam weapon. I'd probably be hesitant to sell off my weapons to equip a lone Halberd Beam. As with Stealth A, your starting weapons can be kept for the whole game, if you get hacking; alternatively, you can replace one or both with something harder-hitting, like a Halberd. The Dual Laser beats it. The go-to missile for beating defense drones and/or locking down a room with rapid fire. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. See moreWithout using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1. I hit every store in the game and NEVER got ANY weapons to buy. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy. It does 1 damage to a ship with 2 shields. Beams (besides Halberd/Glaive) do not penetrate shields, so will do no damage. carnage is a bit overrated imo, but still powerful. When I'm using beam weapons, it's usually a halberd. I'm wondering how to make these work. 1 3. The B has been a dog in standard mode, but reasonably sucessful in AE because I can hack weapons till the Artillery Beam kicks in. Halberd Beam + Halberd Beam + Hull Beam + Weapon Pre-Igniter + Hacking Level 3 literally kills Flagship Phase I and Phase II in approximately 12 seconds. Room total: 18. Boards. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. g. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. Beam length: 80 (1. imgur. Nightwinder • 5 yr. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. 12. However it cost 15 more scrap in store. Typically you always want at least two shieldbreakers and one damage by the endgame, which usually comes down to the 'holy trinity' of weapons: Burst Laser 2, Flak 1, Halberd Beam, though you can generalise that to 2 of either Burst 2 or Flak 1, and one of either Pike, Hull or Halberd Beam. This event can occur only once per sector. If you do, the halberd can deal up to ten damage in a single strike. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Date Posted: Jun 8, 2014 @ 9:22am. Every layer of active shields takes one damage off the beam. Halberd Beam: rarity 2 -> 4. it has great synergy with beam weapons. If I've already got 2 Halberd Beams and Dual Lasers/Artemis/Leto, then Burst II is almost useless in that setup. You could have 3 pike beams for the cost of 2 halberd beams. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. Like any projectile weapon, lasers can miss. Maximum of 4 different weapons, 2 different Drones. #9. Members Online •. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. And if it's a free drone that's always more reason to use it. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. Charge Ion: The best Ion-weapon in the game. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. The Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. Each laser shot temporarily removes a shield layer. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. just got a second Halberd beam first move in sector 2.