Stellaris shattered ring blockers. Ruler: Scientist/charismatic. Stellaris shattered ring blockers

 
 Ruler: Scientist/charismaticStellaris shattered ring blockers Paradox Interactive Mining districts, aka tunnels filled with valuable minerals and alloys

I fixed it by replacing lines 378 to 425 of fix_ring_event. In a meta min-max sense, Remnant is mechanically superior. ; About Stellaris Wiki; Mobile view In order to repair the shattered ring you'll need to clear every blocker which requires some additional techs for the segments you don't start on. It feels bare and empty by. Having some small mercy habilitation would be a nice start. Go back to features and see there is now a tech requirement. When complete, the ring world will change appearance to a non-habitable section. You pick it because you want a challenge. I have all dlc enabled and am running 3. So I would like to suggest a way to restore the ring. . Access to the other 2 ring segments from the get go is too strong even with blockers, IMO, but I do think that the origin should get regular guaranteed habitable worlds back, and regular habitability. But when I try settling it I have a habitability of 0 % despite it being a shattered ringworld biome. Reply. There doesn't seem to be any unique flavour or popups. Only thing not allowed with Ringworlds is Agrarian idyll. Instead they are now FULL of Blockers, most of them pretty cheap to fix and with some nice flavor. Cptn_Kevlar • 3 yr. 74 patch. . Well now you can get three. Recently I got into modding Stellaris in (I guess) the quite usual way: by wanting to create my custom species and their starting system. Shattered Ring is still decent enough, it's just B tier rather than SSS tier and that's after repeated direct nerfs and a mini rework Sutopia said: They have pretty much been trashed since 3. Developer Diaries. aditionally any world that is not a ring world will not have good habatabillity. Shattered Ring: The number of segments that are colonizable on game start now depends on the Guaranteed Habitable Worlds setting. 9. This is not only working as designed, it is something that is fairly easy to deal with. That's certainly one way to go about it. Housing, Generator, Trade, Industrial and Farming districts present will convert to Ringworld Districts at a 5:1 ratio when the Ringworld is restored. . Researching some early-game technologies will allow you to clear those blockers. Now they both work as Shattered Ring worlds, but with blockers that reduce habitability to represent being more damaged than your home section. You just replied to a comment over 4 months old. Shattered ring origin starts on a special "shattered ring segment". I feel that as a Shattered Ring empire, at some point we should get an option to restore our ring to its former, fully operational glory – and that includes the 'Irreparable Damage' section. Which lower Max Habitability, the tech requirement (They aren't speical tech just normal tech like Ion thrusters or Improved Deflectors) to. Content is available under Attribution-ShareAlike 3. Except, it would seem, the beta universe's homeworld's Ancient Clone Vats apparently didn't. In this Stellaris Federations Let’s Play, we are the SURVIVORS. Coming back to the game after a while. If they did, this might get kicked up to B tier. If you start on an the Alderson Disk make sure you can get nihilistic acquisition as your first perk, you have huge primitive settlements on the other sectors but they are far too strong to invade. Your race has perfect habitability on ringworlds, including the other two shattered ringworld segments once you have cleared the four blockers reducing it, same habitability as others on gaia and ecumenopolis, and for other planets there are robots, migration treaties, the slave market, or conquest to get. Pop growth is the name of the game, and starting with extra is critical in the early game. Hameshy;. Having 3 25+ sized planets that have trade districts is kinda powerful. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroRemnant origin, i use on an empire that is a rp of a contingent of the cybrex that apon being isolated from the main network started to use any resources they could to survive leading them down the path of assimilation. Ringworlds start of extremely powerful and that power allows you to snowball. Do check if that is still there. The special ones require various early game techs to remove. 3- Pick Natural Neural Network as your other civic. Each part of the ring can be specialized into various aspects of production,. X branch. Trait (scientist) ID. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroThe ring itself is an okay starting planet, but its biggest pay off is when you can repair the other sections which is a fairly late advantage. Discuss this update in the discussions section. Ship Debris Broken Shackles origin 300 360 Random technologystarting system (solar system initializer) modding help needed. 2. Anderson disk is like a massive version of shattered ring. and a steady supply of exotic gas. Yes you can settle the other segments bit they have 0% habitability and are full of blockers including 5 special ones. Lame. Which is arguably worse than keeping it as a relic depending on your needs (as a general info comment not specifically an argument against it). If the Guaranteed Habitable slider is set to at least 1, cleaning all the blockers on the homeworld will give you an Engineering project. Cybrex has so many benefits while most of the rest only have 1-2. mss73055 Jul 5 @ 10:07am. High King Sverker takes a break from the year's campaign to visit one of Áslaug's friends, the Countess Maria Sophia of Sneeze-cough-and-arkle-on-the-river. Malfunctioning. You should consider the Ranger jobs a bonus. IMHO the problem with the current Shattered Ring is that it got nerfed by two different people (somehow): 1 - Removed the 2 habitables and nerfed the habitability preference; and 2 - Removed the Ring World planet type and made the homeworld. On top of that if you go spiritualist and try to rush for gas as soon as you can so you can expand on your ring world districts. Featured. In a meta min-max sense, Remnant is mechanically superior. '. About three years had passed when I noticed that my number of free districts hadn't changed, and my total number of available districts seemed to have dropped. 6. and unless you are a lithoid witht the farting trait, you can't even set up a monthly gas trade without researching the tech first. Choke points are key to properly utilizing this new nerfed version of shattered ring. 81 Badges. Paradox Forum. It got an update in 3. This is probably going to swing the mod back from the previous state of "worse than the origin version" to "better than the origin version", but I'm not overly concerned about the balance here. * * The Shattered Ring origin is no longer guaranteed nearby habitable planets. Instead they are now FULL of Blockers, most of them pretty cheap to fix and with some nice flavor. Colony designations on ring worlds now provide +10% pop growth and assembly speed (this can be multiplied through planetary ascension). Shattered Ring Origin causes a issue where your initial starting colony works as intended with a 100% habitability but the other broken ring sections have 0% Habitability. ; About Stellaris Wiki; Mobile viewOr use the same species trick if singleplayer. Did they change this?Shattered Ring origin 1000 360 200 Minerals 100 Alloys These ancient and decrepit tunnels have never been fully explored or cleared. So yeah, it's good. Move all your pops off to another system. Council. Ask for migration treaty and now you got a human. Stellaris - Shattered Ring World Blocker requires Global Energy Management Tech [v3. i am fine with all perfect worlds having pop growth bonuses, as that was a complaint people had when pop growth was reworked: gaia, ecu, and ring. Hey guys, first time posting here. There are four blockers on the shattered segments that reduce max habitability by -25%. Colonise the other two sections and begin removing blockers. ago. but the reason it's 0% is because of 4 special tile blockers that require some early game techs to remove, once you remove those it's exactly the same as the main segment. We are not interested in this kind of. 10) of the game. Each start system can have between 2 and 15 celestial bodies. So shattered rings work a tad different now. So if you're a Ring Commonwealth of Man then forcespawn an UNE (remember same species traits) so they have continental instead of ring. 3 extra. When shattered ring sections are fully repaired (as of 3. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroStellaris. When paired with the game's best traits, your race of space-dwelling. Other than that its a gigastructures equivalent of shattered ring start with almost unlimited districts locked behind huge tile blockers. the "land" of the shattered ring isnt made out of nothing but made from former planetes in the system (which get destroyed in then process). Sol was in the late medieval period when I (and the guys who got to it first) found it. With this change, you may as well just start on any other origin for a similar experience - either way, shattered ring may as well have just been deleted from the game. The issue with this being that key points of this- minimizing your menial drone inputs and maximizing your complex drones- are basically at odds. Thread starter punkkk; Start date Mar 23, 2021;. This is not a complete list. 3 25 size planets can be a strong start so adding lots of shattered rings blocker can be good counter. There are special blockers there you. This mod adds one extra event which is triggered for each empire with Origin: Shattered Ring at game start. Everybody knows that this makes no sense on so many levels: The player will remove and clean up everything within a star-system in order to build a completely new ring-world. In fact, do it quicker than that. Additionally, since it's easy to unlock all the building slots on your ring. All the benefits with 0 the downside. Its freaking nuts. There are four blockers on the shattered segments that reduce max habitability by -25%. Thread starter MrFreake_PDX; Start date Oct 13,. ago. They also introduce new balance problems as Scion, Shattered Ring and Void Dwellers are very very strong. The Shattered Ring origin does seem to be the most powerful one. Chance of getting mega structure repair is actually boosted if you have a destroyed mega structure in your empire. See no tech requirements. 2-3 armys by themselves are pretty much enough to get you through the mid game pretty easily. Instead of 2 alloy workers and 3 miners, it's now 4 scrap miners and 1 alloy worker. Also clear all tile blockers and. Which, itself, is still pretty strong for machine-rings, as a technician drone with the first +20% energy tech to counter the -20% menial drone is still producing 8-9 energy to go after those blockers. Having some small mercy habilitation would be a nice start. They are something that you might work to fix minor amenities issues instead of a clerk, or to delay building a holo-theatre, or. so there is literally no benefit to going Resource Consoldiation. Ring gets +4. Colony designations on ring worlds now provide +10% pop growth and assembly speed (this can be multiplied through planetary ascension). 4. Obviously rolling cybrex will do the same, but there's hardly any RNG in it if you own a ring world. Still though, shattered ring was always ridiculously powerful for tech rushing and then dominating the galaxy after 50 years. Apart from this, Stellaris patch 3. Yes I am aware of the new Origins. Colony designations on ring worlds now provide +10% pop growth and assembly speed (this can be multiplied through planetary ascension). that one works best as a xenophile megacorp. The two big advantages to the shattered ring start are commercial districts and scrap miner districts. 0 open-beta] [0193] Thread starter BoxingBuddeh; Start date Oct 15, 2022; Shattered Ring Trade Districts now provide 1 Trader job (was 1 Clerk). All Discussions. Shattered Ring. An actual update is currently in the works, and as I suspected, the official work on Shattered Ring in the meantime has made it much easier. By the time you plateau you'll be fixing your other ringworld platforms and snowballing some more. 0. Report. . Jump to latest Follow Reply. Both of the ones I colonized say they have 0% habitability despite the tooltip math suggesting I should have 90%. Which is not bad, but the Ring World districts were strong… Now you need the Mega-Structure tech to get the districts Colonisable Shattered Ring segments have a large number of blockers including some that require advanced technology to clear, but impact the habitability of the segment. Elves of Stellaris might be the most beautiful mod in all of Stellaris:Colonisable Shattered Ring segments have a large number of blockers including some that require advanced technology to clear, but impact the habitability of the segment. ThePinkTeenager Queen • 2 mo. ago. Report. I don't think they are bad, but that there are at least 2-3 other origins being so much better overall. You also get 3 blockers which, when cleared, grant 200 minerals each and 50 motes, crystals, or gases, so that you can afford to build those pricey arcologies. You only need one decently sized ecu and you‘re set, permanent employment/ruthless industrialist cyborg megacorp and go. When you break it all down, the tech you get from all the resources you spend clearing those blockers is basically what you would have gotten from just instead investing those resources in research in the first place. They have shown us the plans for void dwellers, nerfed, technocracy, nerfed, and shattered ri. The three mechanical advantages of shattered ring is it's ability to district-spam merchants in a trade build (impossible for gestalts), ability to get. They wouldn't want to live on them anyway. So you can plant a small colony early on and. The 'Shattered Ring' origin got primitives, among others, it was in a dev diary, and I saw it in another video earlier today. Shattered Ring. The min-max science output setup would have you build consumer goods buildings and scientist districts and just sit in your ring and turtle, but that only maximizes. if. But I can't seem to clear the last blocker a malfunctioning reactor. And maybe each segment can cost alloys to build on the shattered ring, due to restoration. Each can support 90 districts once blockers are cleared. They have a number of blockers that lower habitability cap and energy consumption, this even works on robots. then just build more, especially that research institute building to get more research per researcher and just keep stacking. 100% habitability is nice for migration treaties with other species that have desirable traits, and increases the chances of refugees in the lategame for more pop growth. #4. Shattered Ring World is avoided because many consider it cheating or cheesing. In order to repair the shattered ring you'll need to clear every blocker which requires some additional techs for the segments you don't start on. When shattered ring sections are fully repaired (as of 3. Your starting planet will always be Earth and will always be size 18. after the update of Stellaris Evolved, which added a new menu of areas with Gigastructures, after the demolition of mineral extraction areas, they cannot be restored, as well as some bonuses disappear in planetary features. So the first issue is that MEs always have shortages of stability and amenities in this patch. Which consumes 12 minerals. I guess you were right. Version. 5 from capital, +~3x2 from guaranteed colonies and probably gets at least one or two more. Habitability is limited by 4 blockers, clearing them will make it to 100%, 25% for each. 相关页面: 行星决议. * * The Shattered Ring origin is no longer guaranteed nearby habitable planets. Phase 3: Complete the Ring World Section (10 000 Alloys); Effect: +1 Habitable segment. 914,7 KB · Views: 0 ironman. Start with the Shattered Ring origin and after clearing all blockers from a section, use the Repair the Shattered Ring decision. The general idea is that you start out generating a massive food surplus (I had +245 in the first month), which can then be sold on the market to buy energy and minerals to further accelerate your game. The two extra ruined sections have blockers that hard cap habitability initially to 0% but this is lifted by 25% for each blocker you remove. Sadly that leaves 5 unemployed specialists, since pops are resettled from the original ringworld and stellaris is weird. If anything, Galactic Doorstep is the most neutral Origin. reReddit: Top posts of November 11, 2022. ThreeMountaineers King • 2 yr. Repair the two damaged ring world sections of the Shattered Ring. Basically you use shattered ring's trade district to spam merchants, and since merchants are rulers shadow council boosts the output of your ruler jobs by 10%, combined with Xenophile and Thrifty you can get an insane amount of trade value. Oh wow. Phase 1: Build a Ring World Site (5000 alloys, 300 influence) Effect: None. Celestial bodies may have resources which can be harvested by orbital stations. So the first issue is that MEs always have shortages of stability and amenities in this patch. Normal gets +4. Its kinda a one way process. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. 1) the repaired section resets its graphical. You need to research some early techs to be able to clear from the sections to allow decent habitability and then zero point power research to fix the +100% building and district upkeep cost to return them to be "normal. Like maybe these blockers cost energy, and volatile motes to clear. TL;DR: Shattered Ring is the worst origin; there's absolutely no reason to pick it over any other. It's specially coded that way so that Shattered Origin Machine Empires can't get 3 fully functional rings right away without having to worry about the blockers. The Unity-Rush/Merchant-Spam build - Guide and 20 year benchmark. They are implemented as size 25 shattered ring worlds / guaranteed habitable worlds with quite expensive blockers (4 each, each reducing max habitability by 25%), so it’s a „good origin“*. I fixed it by replacing lines 378 to 425 of fix_ring_event. Reply. It looks like instead of "re"building them to use the 2 other rings, now they are able to be settled right away but have 0% habitability because of blockers. New posts. Habitability on colonized Shattered Ringworld Segment Habitability Debuffs are taking effect Species Traits. It needs to get nerfed. Shattered Ring Question. MrRoAdd [author] Oct 16 @ 5:33pm. 9. Cptn_Kevlar • 3 yr. 1. Born to Breed: House of the Prophets - my ongoing but erratically updated CK3 AAR; The Sverker Diaries, part twenty-six, has been published. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroAll Blockers removed Gestalt Consciousness unless Rogue Servitor; Repair the Shattered Ring 3600 10000 Ring World No features: Districts are converted into Segments at a ratio of 5:1; Mineral Purification Plants and Mineral Purification Hubs buildings are removed; Shattered Ring World Mega-Engineering technology; All. It seems pretty clear it's only talking about the main segment, which can be repaired in order to make it a "Ring World Segment" instead of a "Shattered Ring World Segment". Upon completion of. The blockers require specific techs to remove but you'll generally have gotten the opportunity for at least a few of them in the first 50 years of play. * * The Shattered Ring origin now conveys Ringworld Habitability Preference, and begin with more blockers on their homeworld. The number of resource districts that can be built is limited by planetary features, except under certain conditions, such as on Hive Worlds, Machine Worlds, and Shattered Ring Worlds. sav. ; About Stellaris Wiki; Mobile view Of course, as was alluded to above, developers wanted the progression for the shattered ring to resemble that of the relic world from the Remnants' origin. fusei Colonel. These days, Shattered Ring has been reworked, and many of the core mechanics have also changed, making the origin less. Jul 29, 2015 6. civics, ethics points, etc. You could have 3 miners funding 2 alloy workers for 6 alloys, or 3 scrap miners funding 1 alloy worker for 6 alloys, a 20% pop savings for alloy rushing. Not sure if my game is bugged or what. 0 unless otherwise noted. If. Like maybe these blockers cost energy, and volatile motes to clear. As part of the Custodians’ work on the 3. 9. 0 unless otherwise noted. reReddit: Top posts of November 2022. But when I try settling it I have a habitability of 0 % despite it being a shattered ringworld biome. The new system makes the other two segments colonizable from the get go-- but at 0% habitability due to four blockers that each reduce habitability by 25%. This can work against you. There is even a mechanic to pay for the district maintenance costs for you!. MrTastix • One Mind • 4 yr. My Stellaris Suggestions: Add More Premade Empires. Jan 2, 2018. Content is available under Attribution-ShareAlike 3. . They changed the ringworld start in a recent update, the other sections now take the place of guaranteed habitable worlds and have blockers on them that reduce the habitability of the sections. after the update of Stellaris Evolved, which added a new menu of areas with Gigastructures, after the demolition of mineral extraction areas, they cannot be restored, as well as some bonuses disappear in planetary features. 5. If you go mercantile as your first tradition tree, it's easy to have tons of merchants making you tons of trade. So you can plant a small colony early on and. And it's not impossible to meet in the middle, it's just really hard, because a functional ringworld is. It got an update in 3. 3 dcaf] AI Shattered Ring empires never colonizes the other shattered ring planets in the home system Game Version 3. They have shown us the plans for void dwellers, nerfed, technocracy, nerfed, and shattered ri. Once you unlock the technology for droids and get the environmentalist civic, you can basically colonize any planet in the galaxy and make tons of Unity off of all the natural blockers on those planets. In contrast, the shattered ring start would need 6 Scrap Miners, which means 3 districts, and generates 6 alloys plus 12 minerals. Yes you can settle the other segments bit they have 0% habitability and are full of blockers including 5 special ones. Edit: The habitability was lowered by. Makes for great empires to conquer like Shattered Ring, Life-Seeded or Remnants. This way they will be somehow useful. 2 of Volatile Moses, Exotic Gas and Rare. Stellaris. Shattered Ring origin 1000 360 200 Minerals 100 Alloys These ancient and decrepit tunnels have never been fully explored or cleared. . (regular empires get trade value district instead) For them its still the best origin. Kiethoo Nov 16, 2022 @ 5:44am. With scrap miners, any tech affecting miner output increases both their mineral AND alloy output. There are excellent mods in the workshop that turn other attributes of Stellaris into origins (e. Shattered Ring+ Merchant Guild+ Shadow Council + Fanatic Xenophile + Thrifty+ Mercantile tradition tree. The buildings page says that "The planet must have an upgraded capital and the planet class must match the climate preference of the primary species," though; I'm not sure how that would interact with life-seeded. Scrap miners are very good in any context, with 6 Alloys of scrap miners having a better pop efficiency than an a 6-alloy industrial district you factor in. I think you need to colonise it then clear the blockers or something like with your original section. aroddo. well, you can pretty much do whatever you want. problem with it is that your research segment shouldn't be openable early game. Because it's a meant to be. Ancient Rubble Shattered Ring origin 250 360 Broken down machinery and other debris obstructs workers from utilizing the entire segment. Clear tile blockers for free resources. Saving up for terraforming usually takes much longer, unless you're corporate. It’s the arcane generator that’s broken. Origins can add many things to your game, from special interests in robotics, to creating a paradise, to blowing up the planet only 50 years after your society began. Shattered Ring with Guaranteed Habitable Worlds? Thread starter MD. There are 3 special tile blockers on the ringworld, so you can get 100 gas, motes and crystals from clearing them. Seems as thought the problem was resolved. It is 0% hab for everyone, even machines and you can clear blockers reducing it. Instead they are now FULL of Blockers, most of them pretty cheap to fix and with some nice flavor. If you have colonizatable segments as a Ring World start, the other two segments have blockers. Shattered Ring QoL suggestion : get the option for Mega-Engineering after clearing the blockers. Shattered ring start empires have 0 habitability on their "guarantied habitable worlds" shattered ring segments. You could have 3 miners funding 2 alloy workers for 6 alloys, or 3 scrap miners funding 1 alloy worker for 6 alloys, a 20% pop savings for alloy rushing. Once there are no free district slots left on the planet, the planet is destroyed, turning into a shattered world and all pops are resettled to. With this change, you may as well just start on any other origin for a similar experience - either way, shattered ring may as well have just been deleted from the game. When any owned ship enters a system or passes within its sensor range, any habitable planets in the system will be revealed. txt and removing lines 340 to 357 of fix_ring_event. the recent changes, to the other ring segments, and to popgrowth, make me want to go back again. Upgrading that shattered ring to an actual ring is kind of a step down by the time you’re able to. You could incorporate some random events and terrain blockers on the ring to represent parts of the planet used to repair it. Reply. Removal cost is 2000 alloy per. Content is available under Attribution-ShareAlike 3. I guess you were right. it will be 0% when you colonize them. Mousing over it shows me that I do have 100% habitability on it, but that I have a species habitability cap of 0% on it. Honestly, I almost put it in tier four, but I felt like there were too many tier four origins already. . I agree with this. Pick the prosperity tradition, clear blockers and build a researcher district. the gaia world gives you +10% resources, +10% happiness and fewer tile blockers right out of the gate. 638. ring worlds are also great for this, but unless your starting with shattered ring, you're not getting one up until late gameWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta Zero2021-04-28 16_21_39-Stellaris-Districts. With Mercantile tradition, each trade district gives 1 merchant. ago. 5: very poorly. Shattered Ring Question. ; About Stellaris Wiki;. 1 the first public patch in the 3. 00Archer00 • 3 yr. Don't wait for habitability modifications to colonize new worlds. When you pick Sol, you will always start with the smallest possible starting world. The fact that with the Shattered Ring start I can never do anything about the Interloper and the final shattered ring segment even though I could build an entirely new ring from scratch bothers me. 6. THe new. you can always get a migration treaty and pops from those worlds will let you colonize other. However, I've found two main issues with this approach: 1. Shattered Ring; Every empire has a way to get around the habitability trait. Synergies : Imperial gives 10% resource on home system which is a shattered ring, FA 10% bonus to worker output (scrap miner), incubators allows us to resettle all pops to our capital, very low CG upkeep, very low amenity requirements, synergies with leaders. The number of resource districts that can be built is limited by planetary features, except under certain conditions, such as on Hive Worlds, Machine Worlds, and Shattered Ring Worlds. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta Zero- Reworked orbital ring strategic resource buildings. Latest. It's still good with machine empires, since they don't care about the habitability. 0 unless otherwise noted. Use a Colossus to crack all three parts of the Shattered Ring. Shattered Ring's conceit is that scrap-miner districts are more pop-efficient than regular mining district-homeworld alloys, even for machines that don't have split alloy-CG industrial districts. Colonise the other two sections and begin removing blockers. As you gain certain technologies (a lot of them are simply tier 2 or 3) you can then clear certain blockers, increasing the habitability. Colonisable Shattered Ring segments have a large number of blockers including some. I literally abandoned ringworld start after the popgrowth rework and ring nerf. Ring world origin should still allow you to colonize whatever your species planet type is. This is not the case for other habitats I make. Even a flat 40% would be enough to work on. There is one final blocker that increases all building/district energy upkeep by +200%. 9. I've started experimenting with different origins and I thought I'd give the shattered ring a try alongside my custom, research focused, empire. Used to be you had to research Mega-Engineering and repair the other sections before you could settle them. Good Morning can someone tell me , the info says Habitability preference set to Ring world. Thanks for the info. No real bonuses, no real penalties. 29 Badges. 4. You will have some energy issues in early game. Unless you’re xenophobe or otherwise challenged for migration treaties, shattered ring is really solid. 3. But now, a 10% specialist bonus will apply to only 1 of 5, or 20%, of your mineral-and-alloy pop economy, producing . Use servitors if your on shattered ring. Launcher. Not really. AI with shattered ring origin, then just play the game. 5. Currently, its literally a worse version of relic origin.