Swtor augments. For example, if you were to encode each (natural) number as a unique sequence of 1’s and 0’s. Swtor augments

 
 For example, if you were to encode each (natural) number as a unique sequence of 1’s and 0’sSwtor augments  I need to return my Tier 1 gear to get the slightly better Tier 2

Schematic source The. The dedicated guide contains tips for all roles in both PvE and PvP. Almost everyone should get this tier of. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Individual Pieces. SWTOR Augments Guide: Everything you. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. 1. • 6 yr. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. But only certain Crew skills can use them, synthweaving can use the strength, alarcity, willpower and defence/power I think. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. This Guide is for Beginner players and, perhaps, some returning veterans who want to catch up with what has changed and how. - armstech makes the presence, endurance, defense, power augments. If you’re looking for a cheap modifiable set of armor. x500 Tech Fragments Solo + 300-500 Tech Fragments Guild. 1. Lightning Sorcerer is a burst DPS class that can deal decent sustained DPS by a skilled player. So if you plan on crafting your own augments, using synth or. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. I just started getting schematics, but not really sure which ones are more useful. Don't bother with 46 and 48 augments, their tertiary stats have been reduced in 6. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Star Wars: The Old Republic is moving from Bioware to Broadsword!. g. In previous expansions, you would collect a Set Bonus, a special type of gear that was specific to your Combat Style, and that bonus was attached to your armor pieces and you had to. 353. The Level Sync system was intended to allow players with gear from 318 through 326 to compete and upgrade their gear, while synching down players with higher gear (such as 330 gear) to the ceiling of 326. 300 gold augments are the best and require very rare and expensive materials to craft or cost a lot of credits on the GTN. And, of course, if you are a tank you might want to add defensive augments. I love SWTOR but I really dislike the decision to put this augment into the game. Knowing which crafting skills to take for endgame requires you to be familiar with what pieces of endgame gear each crew skill can craft, and which types of stats. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. Some people say/write that you only need ilevel 306 and bonuses and perfect amps for Ranked PVP (and HM Ops) as you her boosted to max ilevel in normal warzone (and SM Ops) anyway, and also that Augments are ignored in normal warzone and so totally superficial. . Start analyzing your combat logs to see if you are hitting the 1. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. So you would just be throwing your money away buying any now. Game Update 7. This graphic shown on the announcement stream on July 1st 2021, indicates that they had also planned to bring out Nightmare R-4, Galactic Seasons 3, a new Flashpoint, new locations, tech modernisation and visual improvements in 2022. Caitlin Sullivan Kelly, Lead Writer. This will unlock blue 336 mods. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. 0 they have above-average survivability. I´m trying to RE a blue Critical Augment 73 to get the purple Advanced Critical Augment 74, but when I select the deconstruction button and look for my blue augments I have 2 options: 1. But now augments have high enough numbers that you don't have to augment absolutely everything with them to see any difference. Almost everyone should get this tier of. 6848 Damage Assuming 62 Assassinates don't crit, total damage is: 537,416 Damage Adding those two values, 100 hits give you: 1,093,153 Damage Divided by 60. The highlights include a new seasonal event “Feast of Prosperity”, which actually does have some story elements to it, new highest tier of Augments,. If we divide 1 by 0. Augments are crafted by Synthweavers, Amormechs, and Armstechs. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. The video game was. Play Now. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. SWTOR Update 6. 6k. Suggestion Box. They could be taking a similar approach with the new crafting tier by releasing it sometime after R-4 Anomaly Operation. Almost everyone should get this tier of. 345. you have an augmentation-kit you need to install on a gear item. 1. 0 from the dedicated guide. 8k. 1. . 000 credits now instead of a billion, so lets make those augments really work in PVP and balance the scales. Hey, I have trained scavenging and armstech to 500 Investigation is lacking behind on 380 On accuracy augments i can craft blue 26 advanced augment, but how do i get to a point when i can craft the advanced 36 augments for all of these 3 types? Don't worry your not teaching a competitor, i want t. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. . You need 110% accuracy and not just 100% because bosses have a 10%. 6% faster ability activations, so our energy generation needs to increase by that proportion. How, who, where? I thought most crafts were getting the option of crafting and re-ing augments with 1. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) As soon as it is fixed, 3 things will happen. I mainline Madness (Balance) and may end up switching to the Darkness/Madness Hybrid for Rateds if I judge it necessary. You can purchase the recipe from your crew skill trainer. Currently the Augment 73 (IR276) items are much more affordable and a lot less expensive than the highest tier Augment 74 (IR286). Armstech also creates Endurance, Surge, Critical, Accuracy, and Power Augments. They will be Item Level 300, and named “Superior _____ Augment 77”, depending on the augment. Individual Pieces. Now they add more to the list of improvements and rebalancing of how you can get your. x200+ Tech Fragments. Prior to Game Update 1. I have obtained 252 armor, lightsaber and focus; no relics, implants and earpeace, for now i use green quality items (236 lvl) . The SWTOR Steam Achievements, released with game update 6. ” Galactic Season 4 - The new Galactic Season 4: “A Passage of Peace” begins with Game Update 7. I hit level 50 last night and leveled this class primarily healing. It requires me to play both ranked pvp and hard mode pve, just for the chance at getting a couple of the mats I need to get 1 of 14 augments. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I have a bunch of these from slicing, but they fit into nothing and can be applied to nothing that i have found for made. Do I just get parts or do I learn a schematic. 3. 1! If you are currently gearing up through Conquest, Flashpoints, or story/veteran Operations, you can now keep upgrading your gear all the way to 330. If more PvP-related information gets revealed, I’ll update this article. Noircaller. PvP Warzones and Arenas in 7. It is called “Tactical”. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. As such, Lightning has a lot of flexibility in their role on an Op. So make sure you remove your augments first. This guide will help you better understand the types of crew skills as well as how crafting works, what role your companions have, and which skills best go together. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 1. I really want to score those huge crits honestly. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars:. Can someone please honest and straight forward provide below the detail. 100. It gives you a simple 1 to 1 ratio. Your options as a Sharpshooter Gunslinger for the Level 27 choice are Flourish Burst, Below the Belt, and Dodge Stance. Hey folks, One of the things we have talked about is that with the launch of Game Update 5. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. The dedicated guide contains tips for all roles in both PvE and PvP. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. Let Us Remove MK-11 Augment Kits from Gear. Ashley Ruhl, Narrative Director. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. Players without Augmented Operations gear will not be viable. Greetings from T3-M4 [Germany] Illunè <Revenge>But to answer your question the 12/18 cunning augments are your best choice, there is an argument for surge ones but that is based on gear setup and obviously with the setup you have, you wouldn't want to use those. 3. brought down AT 332, and when my iRating is in fact 330. 4 second GCD regularly. 8k. 3. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Biochem for adrenals medpack, stims, etc, is pretty good money and might still be the best option. Juggernauts have 3 high-threat abilities and then there is the buff to Force Choke from the Force Grip passive. The dedicated guide contains tips for all roles in both PvE and PvP. Powertech/Vanguard: Adjusted timing of some ability grants to smooth out the leveling experience. If you're missing the 1. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. Bonus Healing = Presence * 0. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. Though the progression breaks down at the highest (and lowest) ranks/levels. 3. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. 0, and that includes the existing tier of augments. If you’re looking for a cheap modifiable set of armor. Augments go in augment slots. I do however now have a volunteer and new toolset to help add guides from the past year and to help as more come out with the Legacy of the Sith expansion. Swtor Augmentation Slot Component Mk-11. Augments from Legends have been removed from the Riot. The next game update for Star Wars™: The Old Republic™ includes a handful of key changes to crew skills and item tech that we want to share with you. Store. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. SWTOR Tunings. augments are working a bit different, than the other gearing. - armstech makes the presence, endurance, defense, power augments. By Xam Xam / July 11, 2022 / 3 Comments. 3, it was only possible to create an Augmented item through a critical crafting success. wearable pieces made by a craft can crit to get an augment slot; post-1. 1. In this guide I intend to cover the. How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. 2 is out, upgrade the item to 336. They get them from the vendor as they level. Grade 4: Level 32-40: 240-300. non-sync: stim + 5 augments + initiative r18 + initiative r19. Slicing is the crew skill that generates the schematics for augments. There are 3 different tiers to consider. Don't remember at what level you start to get schematics for them but you better check your crew skill trainer from time to time. Power: HERE's the Augments you should be going for! Mitigation through even further killing power! (Power is a 100% raw damage increase, and in PvP, you should be trying to squeze as much free damage as you can get as a Tank, Power Augments also give a decent HP boost, about half that of an Endurance Augment, but if the difference. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. sync: stim + 4 augs + 2 proficient r3/r2/r1 enhancements. Shield Tech Powertechs offer great passive mitigation through our Shield and Absorb Stats and procs, as well as the best out of combat Damage Reduction against Kinetic/Energy Damage. Crit Augments give: 17,705. In the ones tagged as crafted by me, the No Research Available tag appears. SWTOR Class Guides Menu Toggle. I crank them out while I play on each character. The game update is titled “Chains in the Dark” and will introduce a new. You also get purple crafting mats from these crits. At lower levels, you might consider augmenting just two or three pieces of gear, in order to gain specific stats that you feel you are missing in your gameplay. Where is the vendor for command crate shells? If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. Reflex or Overkill augments? By Chazcon January 29, 2014 in Combat Styles. Almost everyone should get this tier of. But they still. Prehaps its my imagination, but if somoene who knows. Indeed it is. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. You can utilise three tiers of augments depending on your budget. Start analyzing your combat logs to see if you are hitting the 1. I don't think augments have ever gone as high as main gear, or at least not recently. Individual Pieces. Unless you are hardcore raider then you might hold off your mats (wait and see game ) Other than that you don't need to bother with new crafting stuff if you are just a. 72% Assuming 38 Assassinates will crit, total damage is: 555,736. It gives you a simple 1 to 1 ratio. For an Augment 17, for. If we divide 1 by 0. Last I saw, gold Augs were around 2b per Aug on SF. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. The dedicated guide contains tips for all roles in both PvE and PvP. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. For example, if you were to encode each (natural) number as a unique sequence of 1’s and 0’s. 0 raised the top armour to 242 and the top augment to 228. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. The dedicated guide contains tips for all roles in both PvE and PvP. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Legacy of the Sith (7. 300 gold augments are the best and require very rare and expensive materials to craft or cost a lot of credits on the GTN. Almost everyone should get this tier of. Purple would require purple item from nim ops. Average tool tip damage of Assassinate: 8668 Damage Critical Chance Value: 38. I have been told to DE gear in order to obtain schematics for augments, as we are now capable of crafting augments, however I have had no luck, I have run multiple runs of underworld missions for all levels, still found none. Updated July 1, 2023. Rank 6 augments require level 17 and a MK-2 slot. 3;. 6. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Critical Augments, and Redoubt Augments. This will lead you to a swtor. 0 Rage Juggernaut PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds,. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. SWTOR 7. ago. Augment slot kits are also crafted by all the crew skills above. Stats on the best Augments to play in the current meta. From this point on you begin the grind through the EndGame. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Why is that? Because the cost of aug. This should bring you to around 3449 critical rating. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. SorinMarkov_ Members; 1 Share; Posted June 26, 2012. 000. 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Deeper Links: SWTOR Guides SWTOR News. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Legacy of the Sith (7. Honestly even if you’re pretty casual the blue augments which don’t cost much to make are way better than none. Posted November 9, 2012. |. To make higher "Grade" Augments, you will have to level up your crafting skill. 4. Affected combat styles include: Powertech and Vanguard. . Absorb. Therefore, it makes more. Augmenting goals as a DPS follows the same rules – 110% accuracy or 1,590 accuracy points, meet your alacrity threshold, then the rest in crit. If you have augmented your gear, and you get an automatic upgrade from say the vendor, the new gear will not have the augment or augment slot. Here is a guide on how to get access to them. For example, if you were to encode each (natural) number as a unique sequence of 1’s and 0’s. wearable pieces made by a craft can crit to get an augment slot; post-1. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. Individual Pieces. 6% faster ability activations, so our energy generation needs to increase by that proportion. 0 launches! Updated January 18, 2023. Everything else should have an augment slot with at least a 276, if not a 286 augment in it. the augment-kit can't be removed! the augment can (by paying a fee). Almost everyone should get this tier of. Almost everyone should get this tier of. Almost everyone should get this tier of. Changes to Augment Slots in Patch 1. At the same time, sacrificing base damage for the critical multiplier could hurt depen. Yup, and Keith mentioned that they will use the same mats. I don't really care about conquest, not my cup of tea, but I do want to know about the new augments. 1. ) However NEVER put the created grafts/components in your material inventory!12. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. Schematic source The. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. This. 26. The 300 augments it gives you the recipes but the mats are hard to come by. com has everything you need to know about this title! You might want to check out these highlighted collections:Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Almost everyone should get this tier of. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Defense is the tanking discipline for Jedi Guardian and one of the three tanking disciplines in the SWTOR. In that case the level requirement to use the gear would be level 9. See moreby Vulkk. Game Update 7. As the Republic scrambles to defend this key territory at the edge of. Posted April 28, 2022. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. You need 110% accuracy and not just 100% because bosses have a 10%. Individual Pieces. Edited December 14, 2019 by JediQuaker. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Almost everyone should get this tier of. g. Yeah sry, it is pvp dmg, preferred deception, since I have expirience with it since vanilla. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. STAR WARS Discussion ; Augments() By SorinMarkov_ June 26, 2012 in STAR WARS Discussion. The SWTOR Legacy of the Sith 7. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). The price of augments hurts the end game process. Posted April 26, 2013. If you're missing the 1. More sharing options. The materials to craft them, depend on what recpie they are but all need the materials from. I'm a fairly new scoundrel. 2% alacrity, 15. . It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 5. Or let someone else worry about how to create them, and just buy them (or even the finished kits) off the GTN. Alan Copeland, UX Director. Kissakias said: 1. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. To craft an Augmentation kit you will need 10 kit. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. However, I probably wont rely on them and I certainly wont be mass producing them. The dedicated guide contains tips for all roles in both PvE and PvP. 0. The components come from reverse engineering any item that can produce an augment slot on a crit. This Guide is for Beginner players and, perhaps, some returning veterans who want to catch up with what has changed and how. The base components for your crafted items. I sorta want to go surge/end and crit/end. Changes are coming to gearing up at level 80 in SWTOR in 7. 0 Expansion. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 0 Theorycrafting for tank stats and baselines for High Endurance and High Defense Tank builds for all classes, I recommend looking at Dipstik’s forum thread on the topic here. 3. - synthweaving makes the strength, willpower, critical, surge augments. Choose from one of three Gunslinger abilities at Level 27, you can only have one of these options at any given time. Spurred on in secret by covert Imperial forces, the Nova Blade pirates have staged an all-out attack on the pastoral Republic world. 3 Class Changes; Gearing Changes and Tips in Update 7. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. And you will also need to make higher "Grade" kits to put them in. Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. 2. Augmented items have an additional mod slot, conveniently. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. Synthweaving is the crafting skill for strength and willpower armor. The dedicated guide contains tips for all roles in both PvE and PvP. Level 80 Crafting Guides. The gear's level requirement is determined by the level requirement of the modifications and augments in it. 0 BioWare added a ton of new armor sets with unique new set bonuses for all classes. The dedicated guide contains tips for all roles in both PvE and PvP. 85 then we see that 15% Alacrity leads to 17. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. Synthweaving is one of six Crafting Skills which is the art of creating lighter outfits and armors that are imbued with supernatural qualities. Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you 500,000 credits per skill. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. . Augmentation Kit MK-1 is a premium-quality augmentation kit. Even though it says (Like everything else) 60% chance. • 6 mo. What stat should I put in my augment slot? Dps shadow. Edited November 5, 2015 by Jinre_the_Jedi. Posted July 27, 2012. Relics – Serendipitous Assault & Focused Retribution (I use Sha’tek); Stim – Advanced Kyrprax Versatile Stim; Augments include 4 Advanced Critical Augment 74’s and 10 Advanced Versatile Augment 74’s. A complete guide to the Endgame gearing process in SWTOR Update 7. Really sorry to be a pain but were do you get the augments for exceptional gear? Is this a schematic for a specific crew skill? Really lost and unable to find any information? Any help would be greatly appreciated. Let’s talk about what. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Which augments are better for Carnage/Combat marauder spec? (PvE/PvP) 3. I tried RE these and I'm not getting any MK 11 slot components. SWTOR Community manager JackieKo announced it on the forums: “Following up on this timeline. It will come with a new story chapter on Voss along with a related, but separate Flashpoint and small mission area also on Voss as well as additional changes to the. Grade 3: Level 24-32: 160-240. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. Almost everyone should get this tier of. ago. Expansion. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. The whole concept of augments is terrible and clunky. As of right now everything is clearable without new (236) augments, so we didn't bother getting CM. which items take the fewest mats to produce for reverse engineering, and the. Anything other than a Augment 22 schematic will sell for 8-10k on my server. BioWare has announced additional EndGame Gearing changes for SWTOR 7. Some achievements will reward you with an item, a Legacy-bound title or Cartel Coins in very small quantities. Hi people. That's so insane. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Crushing Blow – generates an additional 75% threat for a total of +325%. 3. 124. There areseven different types of Augments based on the stats they provide: Versatile, Alacrity, Accyracy, Critical, Shield, Redoubt and Absorb. 5%, and Absorb is 45%, and I'm only in Columni gear at the moment, so the other sets should more then fill. The number of bits refers to the number of 1’s and 0’s that can be strung together (easily) to encode information and data. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. There are 84 Armormech, 105 Armstech and 105 Synthweaving Base (green) schematics, for a total of 294. For an Augment 17, for example, the combat level would be (2 x 17) + 5 or 39. Have gear that has a aug slot. Mercenary and.