starsector ship editor. I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate ships. starsector ship editor

 
I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate shipsstarsector ship editor json file and change 0

96. Changelog 0. (0. - open up the settings. Re: [0. 3. 9a. . ship files, corresponding entries in ship_data. ago. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. DontFearTheReapers • 5 yr. Automated with data. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. Dev mode can be activated by editing settings. Also if you’re manually controlling a group you will override the auto firing so you should always control another group like a group with no weapons. 5 comments. So after 6 hours of trying to keep my colonies running smoothly and constantly defending them, I thought this would be a useful thing for others to know: a fleet identified as friendly (I believe. Also remember to set your fleet to escort the cruisers first. This build was nuts with SO boosting scarab to a 600+speed, but even without SO still works fine. That way you can easily turn it on and off again. edit: Fixed it, collisionradius was set to 0 o. 95a] STARSECTOR Ship&Weapon Editor (3. 1a] STARSECTOR Ship&Weapon Editor (3. 1a-RC6] (31. Use an Astral or an XIV Legion, not a base Legion. • Mobile Armour from the anime also included. 1 Fixes • Changed Papua shipsystem to. 1. 1 comment. Starsector > Mods > Modding Resources >. 0. Shift-number to toggle autofire for that number's group, X to temporarily disable or re-enable all autofire. Re: [0. starfarer. 4. csv" (make a back up first). 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. I'll be doing this in the same format as with the previous ones, segmenting each tier list for character limit reasons. Bringing them back from mothballing only costs a tiny amount of supply. csv and in addition corresponding entries in the wing data csv file, for fighter specific information. Ship: saves coversColor Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. The remaining military ships are 2 Sunders with integrated targeting cores, Tachyon lances and graviton beams. In iron mode, you can't quit without saving or load a save while still in the game. This page details fighter mechanics and how to use them. I fail to understand how to increase ordinance points on ships so I can do crazy builds like: sticking 20 Hypervelocity Drivers on one ship adding the ports for the different weapon mounts is easy but it is the ordinance points I can't seem to increase. In general, some of the "expansion" mods are great. There are 2 main ways of making use of large AI ships that are skill boosted; Use a bunch of CR increasing skills and hullmods. Still, everything should be balanced with proper. Crypto You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. It's literally better to just run a Hammerhead in it's place most of the time. Light cruiser: basically the child of a destroyer and a cruiser. After using ship&weapon editor…Each ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. idoubtithinki • 2 yr. • Auxiliary Generators: Provides some slot. AI Paragon seems to be worth about a capital and a cruiser, maybe. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that…. 9. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. Every mod will need a Mod_Info. There will be two tiers listed for ships. Use nex agents to steal/buy ships from. Save our Ship has a Ship Editor built into the. Battlecruiser: I think you already get it. 1a] STARSECTOR Ship&Weapon Editor (v2. Calling the method again in this case may result in a valid split being found. 96a-RC10] Missing ships mod 5. i only got the ship after reaching endgame and its great. Contribute to Trylobot/sf-ship-ed development by creating. It is intended to. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. Starsector's modding scene is vivid and constantly active, but despite a wide breath of mods of wildly different impact, scope and complexity, rare are two mods you cannot use together. This Game Has More Than 1 Million Downloads and more than 1 Million Active Players. Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. Obviously, you want one without D-mods - anything that affects speed, cargo space and sensor profile is a bit nope. r/starsector • Salvage Rig should give bonus to repair speed and/or reduce cost of repairs plus in space refit reduction Ship Catalogue / Variant Editor (SCVE) v1. Threave, A Low Tech battlecruiser used mostly by the Hegemony. ship file and a ship_data. Starsector has a very robust ship design system that allows you to make very. json file Mod_Info. Logged. Each ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. 0. Crew with equipped Heavy Marine EVA armour and a weapon. - Added support for Bulk Transport (thanks to cman0014)Starsector Colony Set-up Comparison Tool. With these skills, a fleet full of d-mod ships costs 45% less supplies per day to maintain. You will need to script your ship to appear as part of a quest. I suggest using a good text editor like Sublime Text or Visual Studio Code. But Wine does work, so I made a Wineskin version, for people to use as they either: 1) Don't know how to do it themselves. Always had a soft spot for ED Shipyard. This mod disables Phase Stresses slow-down mechanics and make Phase Ships work as they worked before 095. If you run Oxes, you can outrun anything. 1. III, at less than 1/3rd the cost. csv and in addition corresponding entries in the wing data csv file, for fighter specific information. The Afflictor can be a deadly little assassin, in the hands of a player. 96 was focused on adding stuff to the game, not modifying existing code, after all. When you start a new campaign the player will be asked to provide a name for their commander and other starting options which will affect what ships and cargo they start the game with. Even if you built other things at the base that also needed supplies, like a waystation, it's. *you can change the ship. 2 Ion cannons for pressure & ion dmg. Barebone compatibility update for 0. The enemy is all about pure alpha strike, so having a ship that can withstand the damage (paragon) or just avoid it entirely (frigate spam) works too. When it reaches full flux cap, set your fleet to eliminate. As things are, most ship packs and factions should at the very least be functionnal. (Starsector > Mods > Modding > [0. Everyone should try the Falcon [P] variant. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. e. Made with Trylobot and Deathfly's Ship Editor. There was a mod to do just this in an old thread that I found. a . 0 - 2022-01-02. 13 comments. Re: Trylobot's ship editor (2. 95 is finding a few of the new toys and figuring out how to build a single ship around them. Starfarer Ship and Data Editor, for Modders. As for hooking up ships to the game itself, there is the Ship and Weapon Editor which can help you with coordinate editing and all kinds of other features. I've edited it with excel loads of times, never had any problems, so you might want to try that. A lot of ships, weapons and fighters/bombers(Can't count anymore) News: A bit rushed v4. 6. making a editor from that isnt really feasible. Beyond that, you could probably use the ship slot for something else like, fuel or cargo space. Category page. An in. ship file that is being added to the vanilla one. A lot of ship mods are also bundled with faction mods. The amount is listed on salvage rig module. png file to change skins, but there are no skins for the ships out there. Admiral; Posts: 3866; Quartermaster; Re: Trylobot's ship editor (2. 95a). A prerelease intended for testing is available to download. The current state of carriers. i can fly for ages without returning home and this way i'm more of a nomadic fleet without any planets of my own. An upgrade to Militarized Subsystems can be helpful for burn level and sensor profile. The tool is Trylobot's Ship Editor or Deathfly's fork of the Ship Editor. figuring out the best weapon loadout for your playstyle IS 60% of the game. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed),. 8 billion space colonists. e. I understood "most expensive ship" as in DP cost, not credits. You have the Ragnarok from missing ships, a refitted sporeship from path. 6. This Game Has More Than 1 Million Downloads and more than 1 Million Active Players. II. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. 9. Download (0. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. - Prism's Ship Market heavily nerfed as an industry all around. 95. II or an Atlas Mk. 0. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. It was then at commented and. 0 release, see the changelog. Coins. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you! Allowed Ace core to be installed on ships using Converted Hangar Added several variants that may be spawned by vanilla factions, including converted-ace hangars (low chance) Lowered FCO carrier spawn chance 2021/5/27 v1. 53a) - added support for CUSTOM engines; press T while in Engines modeDoom is another great Player-controlled ship and also ranks as worth its weight in deployment points. 95a. They can be scuttled for the same resources as a more expensive frigate. Combat. The AI really hates having lower range than its opponent, hence why Integrated Targeting Unit is recommended for most ships - even a 10% boost for frigates can make a noticeable difference. Fighters have . ship and batbarge_Broadside. (Additionally, you can do it while playing, and you don't have to modify any files) 4. In this video, we'll show how to get them and how to use them. 1a] LowTech Armada with ease and take your gaming experience to the next level. First - make sure you are only fighting one of the 2 fleets at a time. 9. Fighters have . a sorted list of all the ships added by mods filtered on a per-mod basis. The previous list showed an infinite number of variants. 14. There are several tutorials on the forums on how to set up your preferred IDE for Starsector modding: IntelliJ IDEA (or on the forums) NetBeans; VS Code The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. What you need: A . Basic crew without EVA suits but with equipped survival belts. making a editor from that isnt really feasible. Best. If a ship can be fit for the AI though, I made the fit for the AI. Changed degenerate portrait pack's version. 0. This is a work in progress, so if you are a competent modder please consider adding to this. Ship/Variant Editors. Add a Comment. I'll assume that this is a question instead of a statement. Kirsala. 1 ((EDIT: So, I got around to experimenting. h4xxor • 4 yr. Yes there is 1 optimal fit which is not SO. If you want to LITERALLY own [REDACTED] ships: 1: Go to Fractal Softworks Starsectorstarsector-coredatahullsship_data. When creating a variant file, it is highly recommended to use a tool in assistance as it allows variants to be consistent and less buggy. Thank you for answer. videogame_asset My games. Creative ships with interesting uses and abilities, with a consistent look that doesn't get boring or become an eyesore. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. 8a - Supports lighting on destroyed ship pieces - New maps for the new ships/weapons, and updated maps for a large number of existing ships/weapons Version 1. The previous list showed an infinite number of variants. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. 0 Comments. Blueprint packages are defined within special_items. Notepad is not recommended lol. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. The high flux capacity should be utilized to defend itself as it cannot. For Swarm I have specified that the production power is evenly distributed among all flight decks. 14, for Starsector 0. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. Im assuming you are flying 4 capital ships thst total 200 to 240 supplies and the rest comes from the support fleet. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. There's a hullmod called "Surveying Equipment", reducing the material costs of planet surveys by an amount that depends on the ship size it's installed on. Some people among modders use Macs to do their modding, and as the ship editor only works on Windows it can't be used. Some code refactors, mostly to account for LunaLib changes; v4. I play on maximum battlesize and fill the empty shipslots with logistics and kites. Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. . The greater good prevails in the Alliance, sometimes at the cost. The new skill system is bad. 6a Ace Core bonus balance Ace Core visual effect Swarm Core removal guardrail Further nerfed Fighter Command Overclock. Ship Catalogue / Variant Editor (SCVE) v1. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. I'm looking at tweaking some ships to my liking and was looking to be pointed in the right direction to do this. I get questions all the time across multip. Optionally, you can modify it to use the undamaged. 7. This Game Has Many Type Of Ships Like Frigatw, Fighters, Catial, and Many More. And I don't just mean stuff that is OP, tell me about stuff that is too weak. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. 3) « Reply #600 on: December 20, 2015, 01:44:45 AM » You can put a random weapon then in variant file of your ship, you change per other weapon. ago. Add to this about 200-500 MB depending on operating system, video drivers, Starsector's render buffers, screen resolution, number of monitors, other applications, etc. With our comprehensive installation and usage guide, you'll be able to install and use [0. Left unsupervised they will eat the entire sector, but they make an excellent opponent if you. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. created a new . i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. St. Step 2, overload station's shield with step 1. Second - Make sure that you've properly outfitted all of your ships - if your having issues getting through the shields throw a couple of sabots on your ship. And i only use this L A R G E fleet only in the core worlds and in close proximity to them, for exploration i use a 9/18 burn (18 fuel/ly) setup, and again, the Ox tug seems pointless. 1a] STARSECTOR Ship&Weapon Editor (v2. Often it's written likeRe: Ship Build Compendium (Vanilla) [0. Continue Reading. ship File Overview A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. ) Logged. - Added 10 early-game bounties giving access to rare ships if you are. St. Author Topic: [0. 0 (April 23, 2017) - Now works on Starsector 0. Code and decode almost everythings with a genomics approach. There are several tutorials on the forums on how. They fit with the vanilla ship designs visually as well. 5. 4b instead of v2. Karl-Draigo • Upstart Military Dictator • 4 yr. Re: Trylobot's ship editor (2. I think OP is more looking for a Galactic Civilizations type custom ship editor. Yes this, You need 1-2-3 capital/SO Cruiser and a fleet of high tech frigates with wolf park perks. Looked quite advanced really but it seemed to fizzle out. . EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). Starsector has problems during combat. Now add 2 cruisers Now add 2 destroyers for each cruiser. +1 burn at the cost of ~30% (reduced to ~15% with skills) increased fuel is bad. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that… What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. III, at less than 1/3rd the cost. The other issue is that the 3x (4x with skills) speed made it so the only real counter to phase ships, besides waiting them out, were Harbingers, a phase ship itself, the Hyperion, or mass thunders. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. Safety Overrides can't be equipped on Capital Ships, and Converted Hangars would add an additional hangar slot which isn't reflected in the editor). one that allows custom searches through editing a CSV file. Main Features. It's very useful. also i've done all of this on a mac. [deleted] • 3 yr. 12) They are both flagship and AI fits sprinkled all over the place. Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . Login with username. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. SHIP, "dram_Hull", null); Instead of the hull names you see at the end of each line, paste yours into it. If you preorder now, you pay $15 – 25% off the final price. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). Best. as said, the numbers keep on changing =P Ship Catalogue / Variant Editor (SCVE) v1. Elevate your Starsector gameplay with the [0. Go to starsector r/starsector. 1a patch. variant) tried adding it to a mission and the game crashes at the loading screen. First point: The S-mods have made combat ships able to become extremely strong. The apogee is a good player ship, and well rounded, but overall mostly average in terms of impact on the battlefield, it won't single-handedly win the fight against many stronger enemies like a brawler or doom will. More experience and new update StarSector 0. Lasher is able to mount 5 dual machineguns in overlapping arcs for 1040 dps, (2080 dps against shields, 520 against armor). Really can let you min/max your officers. Lasher is able to mount 5 dual machineguns in overlapping arcs for 1040 dps, (2080 dps against shields, 520 against armor). 95. That, and I rather like the idea of echelons of squarish angle. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. 10. 60 DP is a lot compared to most capitals' 40 DP. one that allows custom searches through editing a CSV file. 5. 8. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. json of a given mod to make it compatible with the current version. hullmods. The easiest way to kill them is to get the new ship from alpha site, I won't spoil it if you haven't found it. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. 1 rules. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy) super-ships. Stay Connected with Werit: editing Hey guys. For me it is: D:\Spiele\Starsector\starsector-core\data\config. When fully released, it will contain a significant number of handmade quests. 4) Fractal Softworks Forum September 11, 2023, 06:25:24 PM Welcome, Guest; Please login or register. Just that they’d die for the leader. Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0. 96a] Ship Catalogue/Variant Editor (SCVE) v1. The more commonly balance tweaked information is in the ship_data. ED Shipyards has the Wurgandal (you might also find the Newfoundland interesting). Starsector version 0. 1a] Ship Catalogue/Variant Editor (SCVE) v1. Yup, did themed runs for this patch and "completed" a high tech run. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. 0. Those no longer appear in random fleets. Orion Shipyards, the primary supplier of capital craft to the Armada, naturally considered this an imposition on a field it had dominated up the that point. I use 20 for no specific reason. got the files but i am having the same problem as killvanya. Re: [0. 1. ship file and a ship_data. Nothing too game-breaking in there. By contrast, the carriers don't really get much benefit from having extra mods since the bulk of their power comes from. creating United Aurora Federation mod for Starsector. I just hope that this feature might become an official part of vanilla starsector or it can play in to the overall story a bit. ago. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. As for the capital ships, if you are flying around with them you have to use them. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. . 5) « Reply #465 on: January 12, 2013, 04:41:49 PM. 22 comments. Fleet upkeep of 3. the first are D-mods, or damaged mods which in starsector are debuffs to the ship, like badly reduced armor, or the shields are weaker, the engines are slower, or they eat up more supplies and fuel. AutomatedRepairUnit. As long as there are not too many fighters it runs at 20 fps+ at max deployment. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. New Factions (these add new factions to the game): Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. 200. It's only downside is the very short range (300). - Many ship descriptions got a much needed polish pass.